First of all I want to say many thanks to Reaprevenge for finding back this tutorial that was lost during the PST crash.

In this tutorial I'm going to show you how to make a nice bullet shot effect. I decided to use a technological object such as a remote control to show a lot of tiny parts flying off after the impact: the circuit board, the buttons, a few chips...

For this tutorial I used Photoshop CS3 and I think is pretty necessary. It also recommended that you still know how to:

- select an area with the pen tool
- how the liquify filter works (we're not going to use it much but it can be useful for some threatments).

I used these sources:
http://www.adigitaldreamer.com/gallery/displayimage.php?album=6&pos=15
http://www.adigitaldreamer.com/gallery/displayimage.php?album=6&pos=9
http://www.adigitaldreamer.com/gallery/displayimage.php?album=6&pos=10

The bullet used in this tutorial is designed by me with Solidworks 3D Pro but you can find easily a free stock photo of a bullet. And if you don't find it you can use mine, there's no problem.

Ok let's begin!!


End result:
Create A Slow Motion Bullet Shot Effect Final Image

Author:

Step 1Ok here are the sources.

Step 2


  Before beginning to work on our sources let's see this process which is going to be fundamental for our work.

The process is: how to make a 3D effect. Let's suppose that we have this layer with a circuitboard and we want to make it tridimensional to get rid of this "flat" effect.
Follow the istructions and keep them clear in your mind.

1 Duplicate the motherboard layer (Ctrl+J)
2 press the "up" key on the keyboard
3 Do this a few times (depends on the situaztion may be 2-3 mauy be 8-9 or more...)
4 merge all the layers preserving th one on top (view the image below)
5 blur the merged layers with a Gaussian blur ->amount=1
6 Burn a little th merged layers
7 Blur a little the edges of the layer on top
8 merge all the layers
Done! It's not 2D anymore

Step 3

Now let's begin to select some buttons: to make a clean rounded selection use the pen tool and design your path, then right click and "make selection" (feather to zero).
After that, copy your selection in a new layer (so Ctrl+C and Ctrl+V )then work with "liquify" (filter->liquify) to make them rounded and to extend the missing parts (1).
If you want to jump this part (1) well be clever and select directly a button which is still ready to be used! As I did in (2). Some cleaning is anyway necessary in both situations, so use carefully the eraser tool.

Step 4

Let's hide those buttons they can be useful later, but we still don't know it.
Now create the first two parts: select with the pen tool the buttons' surface (1) (I hope you get what I mean) and then copy and paste.
Do the same with the part of the box below (2).
Now to create the 3D effect on the first part is really easy (look at step 2 of this tutorial) but on part (2) is not so easy. Let's see it in next step

Step 5

Ok we have our selection just made (A) in the previous step, so let's draw the 3D part on a new layer below the (A).
Use a brush and if you want a pen tool can be useful (is up to you and your skills) I drawed these "wings" because it's supposed that the surface with buttons is linked to something...well I really don't know I never opened a remote control =)

Step 6

I decided to fill these lttle wings with a pattern.
Create a new layer below this shape, select with the magic wand tool (W) the two blanck parts, then go to edit-> fill (choose a 50% grey).
Go to blending options and set pattern overlay. Choose the pattern in the image and set his blending option to multiply.
Click ok, select the three layers and link them (or merge them if you're really really sure)

Step 7

Ok well done. Now take the circuitboard source and let's make it realistic...as it really fits in the remote control. To do it in perspective you can use the "vanishing point" (filter -> vanishing point) or do it manually with the Edit->Transform->free transform. I recommend you the last one because it's easier for this work and you have an istant feedback of what you're doing. For example here I show how you can distort it: just pressing the Ctrl + click and drag on one of the litle squares around the image you're able to distort and....free transform!!

Step 8

Ok after the previous little lesson about the free transfom let's work seriously on our circuitboard.
Duplicate it with Ctrl+J, make the two layers aligned each other, then make the desired perspective using the other layer with the buttons as a reference.

Step 9

Ok now our motherboard is in theright perspective but it doesn't have the right shape: to make it match with the "buttons' layer" move it on top then Ctrl+click on the layer's thumbnail (the layer with the buttons) then Ctrl+Shift+I to select inverse and finally click on the motherboard layer's and press Canc.
Give it a volume then.

Step 10

Ok now let's create from zero a chip that will be inserted in our circuitboard. Create a shape layer: use a "rounded rectangle tool" and fill it with a random colour. then go to blnding options and apply these settings.

Step 11

Now place the chips on the circuitboard using the free transform.

Then take the original source of the remote control and:
1 select the red light with a pen tool.
2 clean the edges with the eraser tool
Finally duplicate the layer two times and scale them, changing the opacity to 90% and 80%.

Step 12

Always starting from the main source, select with the pen tool the inferior part of the box.

Step 13

Now let's work with this layer:
1 [(Ctrl+J) + right arrow key + down arrow key ] x 5 times = tridimensional effect
In the orange circle we've a very nice border, but in the yellow circle you can see that there's some more effort to do
2 Preserving the layer on top (in blue), merge the other layers, blur and burn them
3 erase carefully the part that you don’t want (look at the short orange arrow)
4 copy with the pen tool the grey border we've created in (1) and the entire other part of the box wich lies just below the border...then flip them orizontally (Ctrl+T and then rotate 180°)

Step 14

Align the grey border with the box with the warp tool

Step 15

For comfort I hide the part that is not of our interest now.
So:
1 Draw the border on a new layer with a black brush (extract the colour trough the picker tool so it will be the same)
2 Smudge with a soft brush with "hardness" set to 50
3 erase carefully the hard edge and make it more rounded

Step 16

1 Create a new layer under the box and paint with grey
2 erase the exedent parts on the grey layer and the box layer
3 Burn (midtones-exposure to 50) and dodge (highlights-exposure 30)
A) I also draw with a brown soft brush those lines just to give more the idea of a box
B) For this box I used a different technique: instead of painting with a grey brush, I obtained the part from liquifying very much the layer (after duplicating it of course)
The result is almost the same and is more a reference for our work I don't think these parts will be completely visible at the end.

Step 17

Let's create some electric wires:
- create a new layer
- first we set the brush: press B, choose a 10 px black brush with hardness 90%
- draw some curves and/or straight lines with pen tool
- right click with mouse -> stroke path -> brush (deselect the "simulate pressure" option)
- go to blending options and click "bevel e emboss" and "color overlay" (here you can choose a colour for your wire/s)
I created some black, yellow, red and cyan wires. Let's link now these wires to the red lights with the help of the eraser tool.


Step 18

Now let's take the other circuitboard image. Our task is to make the perspective of the source matching with the perspective of the remote control. vintage wedding dresses   The procedure is the same as for th other circuitboard.

Step 19

So just following the istructions in step 7 and 8 of this tutorial, we match the perspective.
And then as we did before:
1 superimpose the layer to the reference
2 Ctrl+click on the reference's thumbnail
3 Ctrl+Shift+I to select inverse, then click on the circuitboard layer and press Canc.
Done!!

Step 20

A) Of course also for this layer we must create some 3D
B) Take again the previous source...let's save a chip it can be useful later.
So:
-select with the pen tool
-rotate
-Ctrl+J and right arrow for 5/6 times
-Merge and burn the edges

Step 21

A little riepilogue. Now we must think about the bullet shot effect...specially the direction of the bullet and the direction of the smashing pieces.

Step 22

I think that this is the best: the bullet comes from the down-left corner of the image and smash in the middle our remote control making a lot of flying off tiny parts.
So let's do that!

Step 23

Herafter some steps can be up to you and your style.
Take the first surface with the buttons and split it in two parts: to do so duplicate the layer, apply a layer mask on both of them, and begin to erase some parts with a black brush.
Remove carefully the grey buttons.
Finally rotate a bit the layers and, when you're sure of your masking, right click on the layer mask's thumbnail and click "apply layer mask".

Step 24

Select with the lasso tool the area near the crash,right click -> feather and type 7 (it depends on your resolution).

Step 25

Then warp: warp carefully the area to distort more the edges. This method allows you to distort only the selected area and give you much more control.
Click ok. Look carefully, because even if you have done a clean work, exactly where there was the selection line there should be a weird 1pixel line that shows your (white) background
Remove it with a history brush, but also the blur tool with a 2-3 pixels brush can be enough.
If we don't use the feather during this process..the result is horrible.
This is my warp threatment. Move carefully the edges of the grip always taking care of what you're moving also at the base of your selection.

Step 26

1 Use also some liquify and find a waved effect on this plastic "shreds".
2 Create a 3D effect. The orange "bracket" indicates the area we should erase.
3 erase the parts we don't need (look at the two arrows starting from down)
Now we've a 3D effect also for our part wich is smashed (or better smashing) by the bullet.

Step 27

1 On the last edges, nearer to the impact, work with the smudge tool with hardness 70%.
More moving effect!!
2 Another very very cool threatment you can do on your layers is to work with smudge tool ON the layer mask!! Using a grunge brush for example you can create these crashed tiny edges.

Step 28

Your task is to work with this process on every one of the layers created since now (exept lights and wires).

I'm not going to show you again for every layer just because there's nothing new to see,the process is always the same. Follow the steps from 23 to 27 you've all the informations you need.
It's also up to you and your style how to crash the parts, but the process is quite easy.

I made a riepilogue again. Now that we broke the layers, let's put them in a correct logical order. So the box wich contains the technical parts as first and last layers, while the circuitboards, the lights, the wires...in the middle.

Step 29

1 Now apply a drop shadow to every layer with these settings
2 Apply also a red "color overlay" to the lights (always from the blending options)
3 Don't apply any shadow to the last layer


Step 30

We have a shadow that goes out from the main shape. It's the shadow of the lights; so click on the lights, go to Layer style -> create layer.
Now we have the lights and the shadow as two splitted layers. Erase the excess shadow with the eraser tool (or a layer mask is better if you're not still sure of the position of the red lights)

Step 31

Now DUPLICATE all the layers and merge them. This way we can create the crash effect faster and better. select with the lasso tool some parts as in the image below. Lasso tool -> Ctrl+C -> Ctrl+V

Step 32

We have this layer now. So.
1 duplicate and rotate (to obtain more pieces)
2 merge the two layers
3 Go to filter-> blur -> radial blur. Set to "zoom" , amount "37", quality "best".
Create some variants and combine them. Use some warp and/or liquify to manipulate your effect.
FInally merge them

Step 33

We can delete the "merged remote control" we don't need it anymore. Then
1 Place the layer we've created in the previous step in the middle of the remote control.
2 Now the tedious part of the work: create dozens of little parts flying off.
So the process is the same:
lasso tool -> Ctrl+C -> Ctrl+V -> make it 3D -> smudge tool.
from every component some tiny parts flying off.

Step 34

Place these tiny pieces into the "smashing point".
Then take the bullet, convert it into a smart object, then go to filter->blur->motion blur and apply.

Step 35

Is a smart object...so it's smart!
The filter applied is not destructive: it means that we've a layer mask available for the filter and we can change the setings of the filter when we want just double clicking on the filter thumbnail...cool!
So let's erase with a blach brush the filter where we don't want it.

Step 36

1 The bullet is ready, and looks like is moving
2 Now take one of the blue buttons and smash it.
So erase some parts and smudge the edges as you want: remember to give an "exploding" effect.
3 Create (be clever dupicate the ones you've previously done) some flying off tiny parts, which follow the bullet after the impact.
Smudge them in the correct direction not randomly

Step 37

You are at this point now.
(I desatured the image just to show you better but don't do it!!)
The flying pieces should follow the orange directions, so create some new or move, rotate, transform the ones you've previously created.

Step 38

Place correctly also the blue button just near the impact point. Remeber to add the shadow manually. Take a soft black brush, draw the shadow, set the layer to multiply and opacity to 65%.

Step 39

1 Let's suppose that the bullet hit a chip and smash into two pieces.
In step 20 we saved a chip from our source. Well broke it (as in steps 23-27) and smudge it in the correct direction.
2 Well add a shadow also here so: new layer->soft black brush->multiply mode and opacity to 65%

Step 40

Open a new document.
Drag the remote control with the bullet and all the tiny parts and merge them. Call this layer "remote control"
Then new layer-> foreground colour white, background colour a dark green.
Filter -> render -> clouds

Step 41

Apply blur, levels, Hue/saturation threatment as showed (in order!)
Dodge with a big soft brush the too dark areas (in the orange circles).
Set the range of the dodge to "shadows" and the exposure to 20

Step 42

Create a new layer and make a black to transparent gradient. Set the mode to multiply (so also black to white can be ok because the multiply hides the whites).

Step 43

New layer, fill it with black, go to filter -> render -> lens flare. Set the blending mode to overlay

Step 44

This the scheme with the opacity and mode settings

Step 45

our image is a little too dark now et's adjust it.
So: merge all the layers but NOT the clouds.
Go to image-> adjustments -> shadow/highlight and use these settings to reveal some informations...

Step 46

Flatten the image on a new document.

Play with the brightness-contrast until the image looks good. I suggest you to use the adjustment layer and not to go to Image .-> adjustments. To create a new layer click on the half black half white circle at the bottom of the palette menu.

Step 47

Here it is my result!!
Pretty cool =D
I hope you enjoyed this (puff pant very long) tutorial and sorry for my "italianish" english.
Thanks!

16

Duplicate these two layers and flip them vertically. Position the abstract ‘clump’ above the model’s head (below the ‘abstract kaleido’ in the Layers palette). Add a layer mask and drag out a vertical gradient running white to black from top to bottom to hide the tendrils.
photoshop redner clump s16 Combine 3d Renders With A Stock 3d Model

Step 17

Create a new square document (300 x 300) = and fill with black. Render a Lens Flare in the precise middle. Reduce Saturation to 0 and crunch the Levels by sliding the Mid tones towards the Highlights as before. Hit Cmd/Ctrl+A to select all, then Crmd/Ctrl+l to invert. Define this as a brush (Edit>Define Brush Preset).
 
photoshop custom brush making s17 Combine 3d Renders With A Stock 3d Model

Step 18

Open the Brushes palette and select your newly made brush. In the Shape Dynamics, turn Size Jitter up to 100%, then Scattering up to 1000% on both axes. Create a new layer and brush liberally behind the model, erasing unwanted parts as you go. Less is more, but make sure the effect is present!
fine details to a model s18 Combine 3d Renders With A Stock 3d Model

Step 19

Now that the basis of the image is complete, it’s time to put the finishing touches in by adding fine details. We’ve made a couple of extra kaleidos from the shapes and positioned them symmetrically. We also etched out the lily images that you downloaded and scattered them around before adding more lighting. This is where the magic happens, so take your time to enjoy the techniques we have discussed.
vector and renders done s19 Combine 3d Renders With A Stock 3d Model
Tip: Adjustment Layers
We talk about adjustment layers a lot and there’s a very good reason for it; we have never released a finished piece of artwork that didn’t have at least two adjustment layers sitting on top of it to unify the piece’s palette and balance the composition out. Applying specifically to this piece, after we finished balancing all of the layers by hand, we had a play around and found that a couple of small adjustment layers worked wonders.
First we added a Color Balance adjustment layer and moved the Highlights quite significantly (around the 25% mark) towards Yellow and the Mid tones fractionally (around 5%) towards Cyan. Setting the blending mode to lighten completed this effect and really made the image pop a little more, while infusing it with a lovely warm tone.
To balance this, we then added a Channel Mixer layer and upped the contrast in the Blue Channel by 10%. Select the automatic layer mask, drag out a Black to White gradient running diagonally from the top right and you have a subtle effect that further breaks symmetry without creating imbalance. Experimentation is key with adjustment layers play with their position in the layer hierarchy, play with their opacity, but always make sure they are there.
                                   
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step 12

Open up ‘renders.psd’ from downloaded file (please try and use your own illustrations here if desired) Bring in the ‘Main’ layer and apply the kaleidoscope effect to the main part of the illustration. There’s no exact science to this, just use your intuition. Position the result above the background kaleido group.
abstract effects s12 Combine 3d Renders With A Stock 3d Model

STEP 13

Pinch the bottom of the shape in using the Distort tool (Edit> Transform>Distort) – we’re trying to break the symmetry up a bit, but it’s important to keep the corners tidy. Once this is done, use the Perspective tool (Edit> Transform>Perspective) to pull the top out to enhance the effect.

distort the render s13 Combine 3d Renders With A Stock 3d Model

STEP 14

Bring the ‘model’ layer back in to play and place her at the top of the Layers palette. Ctrl-click/right click the layer to get her selection and create a new layer. Fill with black and apply a Gaussian Blur of around 50 pixels. Pop the layer below the model and drag straight down to correspond with the light source.
the shadow behind the model s14 Combine 3d Renders With A Stock 3d Model

STEP 15

Open up ‘renders.psd’ again and bring in the ‘Double’ layer. Throw it behind the ‘abstract kaleido’ layer and rotate it so that the form disappears out of screen. Duplicate and Flip Horizontal to maintain the symmetry of the piece. Set the layer Opacity to 75%.
importing more abstract renders s15 Combine 3d Renders With A Stock 3d Model



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step 8

Use the Lasso tool to make a diagonal, selection across the square and hold Shift to force 45 degrees. You might want to use Photoshop transparent squares to line it up perfectly. Once your selection cuts the square into two triangles, cut and paste to a new layer.
transpartent squares to line up an image s8 Combine 3d Renders With A Stock 3d Model

Step 9

To start building the kaleidoscope effect, duplicate the layer and flip it horizontally. Match the 90-degree edges up and merge the two together. Duplicate again, flipping vertically this time. This time, match the middle point edges and Merge Down. 

build a kaleidoscope effect photoshop s9 Combine 3d Renders With A Stock 3d Model

Step 10

Rotate the merged layer by 90 degrees and merge down to complete your first kaleidoscope effect. Now repeat using the other section from the original: square Marquee to get a neat ‘inverted’ feeling. You can feel free to experiment by repeating the kaleidoscope steps using a different original selection if you desire.
experimentation is key with photoshop s10 Combine 3d Renders With A Stock 3d Model

Step 11

Duplicate your two kaleidoscopes into your At- document, placing the darker one below the lighter Set tl-e blending mode on the lighter effect to Darken. Create a new layer and drag out a gradient from a bright pink to red – set this blending mode to Multiply. Top all of this off with a Color Balance adjustment layer that pulls the Shadows towards Blue. Throw all these layers Into a group and save.
putting it all together s11 Combine 3d Renders With A Stock 3d Model



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step 4

Once you’ve made your selection, hit Cmd/Ctrl-J to duplicate to a new layer. Create a new document at A4 resolution and copy the model into it. Name the layer – ‘model’ that will be just fine.
 
duplicate to a new layer s4 Combine 3d Renders With A Stock 3d Model

Step 5

Open the canopy image and duplicate it into your main composition. Select the Marquee tool (M) and hold down Shift to drag out a square selection of the left hand side, incorporating the tallest tree and a section of the silhouetted lower portion.
canopy image incorporating the tallest trees s5 Combine 3d Renders With A Stock 3d Model

Step 6

Hit Cmd/Ctrl-l to bring up the Levels interface. Drag the midtones slider towards the highlights until the shadow area of the piece is perfectly black – around the .062 mark should be perfect. this gives the piece an excellent contrast, excellent contrast importantly, but more importantly will allow us to work other photos in using blending modes to create a richer and more detailed Kaleidoscope.
highlights and shadows level s6 Combine 3d Renders With A Stock 3d Model

Step 7

Hit Cmd/Ctrl+U to being up Hue/Saturation panel. Drag the Hue slider left to around the -20% level and the Saturation down to about 15%. Now hit Cmd/Ctrl+B to bring up Color Balance. Drag the Shadows slider slightly towards Blue, Mid tones to Red and the Highlights towards Yellow. Use Hue/Saturation for a second time, moving the Hue -20% again.
hue and saturation of the canopy photoshop s7 Combine 3d Renders With A Stock 3d Model


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Creating illustrative or abstract manipulations with multiple photographs and renders is a great way to make a explosive action packed piece of art. Blended properly, these can bring an awesome composition together, by creating depth and movement to what can be otherwise a really bland scene.
In this tutorial we will show you ways to adjust and blend multiple stocks together to create a seamless kaleidoscopic base for an artwork. We also cover basic etching ( extraction ) techniques, look at some new layer-masking methods and have a play with different kinds of blur effects. We will also show you a way to create some nifty brush effects and to Finnish off with some adjustment layer fun. Plenty to keep you busy!
Download Tutorial Files : 3d Renders Tutorial Files (1392)

Step 1


The first thing we’ll need is a model lucky you, we have provided one ! free stock images are a great way to learn photoshop manipulation and you can find plenty at different websites (such as sxc.hu). This is a good shot in that the model is well lit and very obviously focusing on a point directly above her – a strong beginning that suggests a direction for the rest of the manipulation!
photoshop tutorial model s1 Combine 3d Renders With A Stock 3d Model

Step 2

This is a very dark shot that makes some edges hard to spot – a trick here is to add a Levels adjustment layer and drag he Midtones sharply towards the shadows.This will blow the highlights up and make etching much much ( did i mention MUCH) easier. Zoom in nice and close on the photograph – around the 400% mark should get you a nice accurate result.
levels adjustment layer photoshop s2a Combine 3d Renders With A Stock 3d Model

Step 3

Now, pull out your Pen (P) tool and start tracing around the model carefully. The more anchor points you use the better. Once you have completed a perfect trace of the girl, complete your work path by re-clicking on the original anchor point.
cutting out a model in photoshop s2 Combine 3d Renders With A Stock 3d Model
Ctrl-click/right-click in the center of your path and hit Make Selection. Ensure the Feather Radius is set to 0 and that the New Selection radio button is checked.
selecting a model with feather selection photoshop s3b Combine 3d Renders With A Stock 3d Modelaa


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Vintage vs. retro, is there any difference between these two? I'm sure Google will have the answer to this question. Some of us may even have their very own opinion on this. Whatever it is, let's not argue about it here. Because today, I'm going to share with you a bunch of color palettes which I found very interesting and beautiful. Call them vintage colors or if it suit you more, you can